make it possible to check puzzle in the future

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cjdenio committed 2026-09-22 22:17:50 -06:00
1 parent 143020a21d
commit 4f92cdd941
5 files changed
+59 -29

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@@ -50,12 +50,7 @@ func main() {
defer term.Restore(int(os.Stdin.Fd()), termState)
state := game.State{
Puzzle: puzzle,
PuzzleState: []rune(puzzle.State),
SelectedClue: puzzle.Clues[0],
SelectedCell: puzzle.Clues[0].Cells[0],
}
state := game.NewState(puzzle)
if debugMode != nil {
state.DebugMode = *debugMode
}