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+222
-113
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@@ -6,9 +6,8 @@ import (
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"fmt"
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"log"
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"os"
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"slices"
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"unicode"
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"github.com/cjdenio/crossword/game"
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"github.com/cjdenio/crossword/puz"
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"golang.org/x/term"
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)
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@@ -51,7 +50,7 @@ func main() {
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defer term.Restore(int(os.Stdin.Fd()), termState)
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state := State{
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state := game.State{
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Puzzle: puzzle,
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PuzzleState: []rune(puzzle.State),
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SelectedClue: puzzle.Clues[0],
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@@ -70,7 +69,7 @@ func main() {
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}
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}
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uiHeight := state.RenderUI()
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uiHeight := state.RenderUI(os.Stdout)
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scanner := bufio.NewScanner(os.Stdin)
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scanner.Split(func(data []byte, atEOF bool) (advance int, token []byte, err error) {
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@@ -93,9 +92,8 @@ func main() {
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scanner.Scan()
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buffer := scanner.Bytes()
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state.LastKeySequence = fmt.Sprintf("%v", buffer)
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if buffer[0] == 3 {
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exited := state.HandleInput(buffer)
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if exited {
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saveFile, err := state.CreateSaveFile()
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if err == nil {
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err = os.WriteFile(filename+".save", saveFile, fileInfo.Mode())
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@@ -108,104 +106,13 @@ func main() {
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state.Goodbye = true
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fmt.Printf("\r\x1b[%dA", uiHeight)
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fmt.Print("\x1b[J")
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state.RenderUI()
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state.RenderUI(os.Stdout)
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return
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}
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if buffer[0] == ' ' {
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switch state.SelectedClue.Direction {
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case puz.DirectionAcross:
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if state.Puzzle.Cells[state.SelectedCell][1] != nil {
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state.SelectedClue = state.Puzzle.Cells[state.SelectedCell][1]
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}
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case puz.DirectionDown:
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if state.Puzzle.Cells[state.SelectedCell][0] != nil {
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state.SelectedClue = state.Puzzle.Cells[state.SelectedCell][0]
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}
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}
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}
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if buffer[0] >= 0x61 && buffer[0] <= 0x7a {
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cellWasFilled := state.PuzzleState[state.SelectedCell] != '-'
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state.PuzzleState[state.SelectedCell] = unicode.ToUpper(rune(buffer[0]))
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i := slices.Index(state.SelectedClue.Cells, state.SelectedCell)
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if !cellWasFilled {
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// jump to next unfilled cell in clue
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for x := i + 1; x < len(state.SelectedClue.Cells); x++ {
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if state.PuzzleState[state.SelectedClue.Cells[x]] == '-' {
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state.SelectedCell = state.SelectedClue.Cells[x]
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break
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}
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}
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} else {
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// jump to next cell
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if i < len(state.SelectedClue.Cells)-1 {
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state.SelectedCell = state.SelectedClue.Cells[i+1]
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}
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}
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if state.GridFilled() {
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if state.CheckPuzzle() {
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state.SolveState = 2
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} else {
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state.SolveState = 1
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}
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} else {
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state.SolveState = 0
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}
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}
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if buffer[0] == 0x7f {
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// is there a filled cell underneath the cursor?
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if state.PuzzleState[state.SelectedCell] != '-' {
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state.PuzzleState[state.SelectedCell] = '-'
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} else {
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i := slices.Index(state.SelectedClue.Cells, state.SelectedCell)
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if i > 0 {
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state.PuzzleState[state.SelectedClue.Cells[i-1]] = '-' // clear the previous cell
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state.SelectedCell = state.SelectedClue.Cells[i-1]
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}
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}
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}
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if buffer[0] == '\r' {
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state.NextWord()
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}
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if buffer[0] == '~' {
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state.PreviousWord()
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}
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if string(buffer[0:2]) == "\x1b[" {
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if (buffer[2] == 68 || buffer[2] == 67) && state.SelectedClue != nil && state.SelectedClue.Direction == puz.DirectionDown {
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state.SelectedClue = state.Puzzle.Cells[state.SelectedCell][0]
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} else if (buffer[2] == 65 || buffer[2] == 66) && state.SelectedClue != nil && state.SelectedClue.Direction == puz.DirectionAcross {
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state.SelectedClue = state.Puzzle.Cells[state.SelectedCell][1]
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} else {
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switch buffer[2] {
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case 68: // left
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state.MoveCursor(3)
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case 67: // right
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state.MoveCursor(1)
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case 65: // up
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state.MoveCursor(0)
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case 66: // down
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state.MoveCursor(2)
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}
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switch state.SelectedClue.Direction {
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case puz.DirectionAcross:
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state.SelectedClue = state.Puzzle.Cells[state.SelectedCell][0]
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case puz.DirectionDown:
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state.SelectedClue = state.Puzzle.Cells[state.SelectedCell][1]
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}
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}
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}
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fmt.Printf("\r\x1b[%dA", uiHeight)
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fmt.Print("\x1b[J")
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uiHeight = state.RenderUI()
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uiHeight = state.RenderUI(os.Stdout)
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}
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}
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