mirror of
https://github.com/cjdenio/crossword.git
synced 2026-10-03 11:06:19 +00:00
really hacky .puz parser
This commit is contained in:
4 files changed
+289
No files matched your search
+190
@@ -0,0 +1,190 @@
|
||||
package puz
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"bytes"
|
||||
"encoding/binary"
|
||||
"errors"
|
||||
"math"
|
||||
"strings"
|
||||
)
|
||||
|
||||
type Direction int
|
||||
|
||||
const (
|
||||
DirectionAcross Direction = iota
|
||||
DirectionDown
|
||||
)
|
||||
|
||||
type Clue struct {
|
||||
Clue string
|
||||
Solution string
|
||||
Cells []int
|
||||
Direction Direction
|
||||
Number int
|
||||
}
|
||||
|
||||
type Puzzle struct {
|
||||
ClueCount int
|
||||
Width int
|
||||
Height int
|
||||
|
||||
Title string
|
||||
Author string
|
||||
Copyright string
|
||||
|
||||
Solution string
|
||||
State string
|
||||
|
||||
Clues []Clue
|
||||
}
|
||||
|
||||
func startOfDownClue(puzzle string, width, index int) bool {
|
||||
if puzzle[index] == '.' {
|
||||
return false
|
||||
}
|
||||
if index < width {
|
||||
return true
|
||||
}
|
||||
if puzzle[index-width] == '.' {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func startOfAcrossClue(puzzle string, width, index int) bool {
|
||||
if puzzle[index] == '.' {
|
||||
return false
|
||||
}
|
||||
if index%width == 0 {
|
||||
return true
|
||||
}
|
||||
if puzzle[index-1] == '.' {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func ParsePuz(file []byte) (*Puzzle, error) {
|
||||
// read magic bytes
|
||||
magic := string(file[2:14])
|
||||
if magic != "ACROSS&DOWN\x00" {
|
||||
return nil, errors.New("not a valid .puz file")
|
||||
}
|
||||
|
||||
puzzle := new(Puzzle)
|
||||
|
||||
// read header
|
||||
puzzle.Width = int(file[0x2C])
|
||||
puzzle.Height = int(file[0x2D])
|
||||
puzzle.ClueCount = int(binary.LittleEndian.Uint16(file[0x2E:0x30]))
|
||||
|
||||
puzzleSize := puzzle.Width * puzzle.Height
|
||||
solutionStart := 0x34
|
||||
solutionEnd := 0x34 + puzzleSize
|
||||
|
||||
stateStart := solutionEnd
|
||||
stateEnd := stateStart + puzzleSize
|
||||
|
||||
puzzle.Solution = string(file[solutionStart:solutionEnd])
|
||||
puzzle.State = string(file[stateStart:stateEnd])
|
||||
|
||||
// read text
|
||||
buf := bufio.NewReader(bytes.NewReader(file[stateEnd:]))
|
||||
|
||||
title, err := buf.ReadString(0x00)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
puzzle.Title = title[:len(title)-1]
|
||||
|
||||
author, err := buf.ReadString(0x00)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
puzzle.Author = author[:len(author)-1]
|
||||
|
||||
copyright, err := buf.ReadString(0x00)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
puzzle.Copyright = copyright[:len(copyright)-1]
|
||||
|
||||
// read clues
|
||||
clues := make([]string, 0, puzzle.ClueCount)
|
||||
for range puzzle.ClueCount {
|
||||
clue, err := buf.ReadString(0x00)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
clues = append(clues, clue[:len(clue)-1])
|
||||
}
|
||||
|
||||
// assign clue numbers
|
||||
puzzle.Clues = make([]Clue, 0, puzzle.ClueCount)
|
||||
|
||||
clueNumber := 1
|
||||
clueIndex := 0
|
||||
|
||||
for i, _ := range puzzle.Solution {
|
||||
cellGetsNumber := false
|
||||
if startOfAcrossClue(puzzle.Solution, puzzle.Width, i) {
|
||||
cellGetsNumber = true
|
||||
puzzle.Clues = append(puzzle.Clues, Clue{
|
||||
Cells: []int{i},
|
||||
Direction: DirectionAcross,
|
||||
Number: clueNumber,
|
||||
Clue: clues[clueIndex],
|
||||
})
|
||||
clueIndex++
|
||||
}
|
||||
|
||||
if startOfDownClue(puzzle.Solution, puzzle.Width, i) {
|
||||
cellGetsNumber = true
|
||||
puzzle.Clues = append(puzzle.Clues, Clue{
|
||||
Cells: []int{i},
|
||||
Direction: DirectionDown,
|
||||
Number: clueNumber,
|
||||
Clue: clues[clueIndex],
|
||||
})
|
||||
clueIndex++
|
||||
}
|
||||
|
||||
if cellGetsNumber {
|
||||
clueNumber++
|
||||
}
|
||||
}
|
||||
|
||||
// get solutions
|
||||
for i, clue := range puzzle.Clues {
|
||||
var solution strings.Builder
|
||||
currentCell := clue.Cells[0]
|
||||
|
||||
for {
|
||||
solution.WriteByte(puzzle.Solution[currentCell])
|
||||
|
||||
if currentCell != clue.Cells[0] {
|
||||
clue.Cells = append(clue.Cells, currentCell)
|
||||
}
|
||||
|
||||
if clue.Direction == DirectionAcross {
|
||||
if ((currentCell+1)%puzzle.Width == 0) || puzzle.Solution[currentCell+1] == '.' {
|
||||
break
|
||||
} else {
|
||||
currentCell++
|
||||
}
|
||||
} else if clue.Direction == DirectionDown {
|
||||
if int(math.Floor(float64(currentCell/puzzle.Width)))+1 == puzzle.Height || puzzle.Solution[currentCell+puzzle.Width] == '.' {
|
||||
break
|
||||
} else {
|
||||
currentCell += puzzle.Width
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
puzzle.Clues[i].Solution = solution.String()
|
||||
puzzle.Clues[i].Cells = clue.Cells
|
||||
}
|
||||
|
||||
return puzzle, nil
|
||||
}
|
||||
Reference in new issue
Block a user