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@@ -2,4 +2,9 @@ module github.com/cjdenio/crossword
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go 1.25.0
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require golang.org/x/text v0.41.0
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require (
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golang.org/x/term v0.45.0
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golang.org/x/text v0.41.0
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)
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require golang.org/x/sys v0.47.0 // indirect
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@@ -1,2 +1,6 @@
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golang.org/x/sys v0.47.0 h1:o7XGOvZQCADBQQ4Y7VNq2dRWQR7JmOUW8Kxx4ZsNgWs=
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golang.org/x/sys v0.47.0/go.mod h1:4GL1E5IUh+htKOUEOaiffhrAeqysfVGipDYzABqnCmw=
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golang.org/x/term v0.45.0 h1:NwWyBmoJCbfTHpxrWoZ9C6/VxOf7ic219I8xZZFdrf0=
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golang.org/x/term v0.45.0/go.mod h1:9aqxs0blBcrm/n0L9QW0aRVD+ktan8ssZromtqJC43w=
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golang.org/x/text v0.41.0 h1:vz/seA0lnX87Othu2f/0L24RcgrXD9/YFTSuGjj3rH8=
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golang.org/x/text v0.41.0/go.mod h1:jvf1O8ajNzZqhSrQBPbutR/EB83Cc0CFrezNQIwbb5M=
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@@ -6,9 +6,9 @@ import (
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"os"
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"slices"
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"strings"
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"time"
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"github.com/cjdenio/crossword/puz"
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"golang.org/x/term"
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)
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const (
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@@ -31,7 +31,7 @@ func RenderPuzzle(puzzle string, width, height int, selectedClueCells []int, sel
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for range (width * 2) + 1 {
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b.WriteRune('─')
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}
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b.WriteString("┐\n")
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b.WriteString("┐\r\n")
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for index, char := range puzzle {
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if index%width == 0 {
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@@ -57,7 +57,7 @@ func RenderPuzzle(puzzle string, width, height int, selectedClueCells []int, sel
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b.WriteString(cell)
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if (index+1)%width == 0 {
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b.WriteString(" │\n")
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b.WriteString(" │\r\n")
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} else if char == '.' && puzzle[index+1] == '.' {
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b.WriteRune(0x2588)
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} else {
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@@ -74,19 +74,59 @@ func RenderPuzzle(puzzle string, width, height int, selectedClueCells []int, sel
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for range (width * 2) + 1 {
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b.WriteRune('─')
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}
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b.WriteString("┘\n")
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b.WriteString("┘\r\n")
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return b.String()
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}
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func main() {
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// fmt.Print("\x1b[?1049h")
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// fmt.Print("\x1b[?25l")
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type State struct {
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Puzzle *puz.Puzzle
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SelectedCell int
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SelectedClue *puz.Clue
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Goodbye bool
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}
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// defer func() {
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// fmt.Print("\x1b[?1049l")
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// fmt.Print("\x1b[?25h")
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// }()
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func RenderUI(state *State) int {
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selectedClueCells := []int{}
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if state.SelectedClue != nil {
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selectedClueCells = state.SelectedClue.Cells
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}
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uiHeight := 0
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fmt.Printf("\r\nTITLE: %s\r\n", state.Puzzle.Title)
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uiHeight += 2
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fmt.Printf("AUTHOR: %s\r\n", state.Puzzle.Author)
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uiHeight += 1
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fmt.Print(RenderPuzzle(state.Puzzle.State, state.Puzzle.Width, state.Puzzle.Height, selectedClueCells, state.SelectedCell) + "\r\n")
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uiHeight += state.Puzzle.Height + 3
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if state.SelectedClue != nil {
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fmt.Printf("%d: %s\r\n\r\n", state.SelectedClue.Number, state.SelectedClue.Clue)
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uiHeight += 2
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}
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fmt.Printf("%s\r\n", state.Puzzle.Copyright)
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uiHeight += 1
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if state.Goodbye {
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fmt.Print("\r\nsee ya\r\n")
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uiHeight += 2
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}
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return uiHeight
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}
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func main() {
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fmt.Print("\x1b[?25l")
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defer func() {
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fmt.Print("\x1b[?25h")
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}()
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termState, err := term.MakeRaw(int(os.Stdin.Fd()))
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if err != nil {
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log.Fatal(err)
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}
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defer term.Restore(int(os.Stdin.Fd()), termState)
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filename := os.Args[1]
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file, err := os.ReadFile(filename)
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@@ -99,24 +139,47 @@ func main() {
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log.Fatal(err)
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}
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fmt.Printf("TITLE: %s\n", puzzle.Title)
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fmt.Printf("AUTHOR: %s\n", puzzle.Author)
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fmt.Println(RenderPuzzle(puzzle.Solution, puzzle.Width, puzzle.Height, puzzle.Clues[0].Cells, 1))
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fmt.Printf("%s\n", puzzle.Copyright)
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state := State{
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Puzzle: puzzle,
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SelectedClue: puzzle.Clues[0],
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SelectedCell: puzzle.Clues[0].Cells[0],
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}
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selectedCell := 1
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uiHeight := RenderUI(&state)
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for {
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time.Sleep(500 * time.Millisecond)
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buffer := make([]byte, 3)
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_, err = os.Stdin.Read(buffer)
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if err != nil {
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log.Fatal(err)
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}
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fmt.Printf("\x1b[%dA", puzzle.Height+6)
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if buffer[0] == 3 {
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state.SelectedClue = nil
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state.SelectedCell = -1
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state.Goodbye = true
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fmt.Printf("\r\x1b[%dA", uiHeight)
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fmt.Print("\x1b[J")
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RenderUI(&state)
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return
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}
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switch buffer[2] {
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case 68:
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state.SelectedCell--
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case 67:
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state.SelectedCell++
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case 65:
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state.SelectedCell -= puzzle.Width
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case 66:
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state.SelectedCell += puzzle.Width
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}
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state.SelectedClue = state.Puzzle.Cells[state.SelectedCell][0]
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fmt.Printf("\r\x1b[%dA", uiHeight)
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fmt.Print("\x1b[J")
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fmt.Printf("TITLE: %s\n", puzzle.Title)
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fmt.Printf("AUTHOR: %s\n", puzzle.Author)
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fmt.Println(RenderPuzzle(puzzle.Solution, puzzle.Width, puzzle.Height, puzzle.Clues[selectedCell].Cells, 1))
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fmt.Printf("%s\n", puzzle.Copyright)
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selectedCell++
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uiHeight = RenderUI(&state)
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}
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}
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+27
-8
@@ -38,13 +38,18 @@ type Puzzle struct {
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Solution string
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State string
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Clues []Clue
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Clues []*Clue
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Cells [][2]*Clue
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}
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func startOfDownClue(puzzle string, width, index int) bool {
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func startOfDownClue(puzzle string, width, height, index int) bool {
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if puzzle[index] == '.' {
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return false
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}
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if int(math.Floor(float64(index/width)))+1 == height || puzzle[index+width] == '.' {
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return false
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}
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if index < width {
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return true
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}
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@@ -58,6 +63,9 @@ func startOfAcrossClue(puzzle string, width, index int) bool {
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if puzzle[index] == '.' {
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return false
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}
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if (index+1)%width == 0 || puzzle[index+1] == '.' {
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return false
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}
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if index%width == 0 {
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return true
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}
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@@ -137,7 +145,8 @@ func ParsePuz(file []byte) (*Puzzle, error) {
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}
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// assign clue numbers
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puzzle.Clues = make([]Clue, 0, puzzle.ClueCount)
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puzzle.Clues = make([]*Clue, 0, puzzle.ClueCount)
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puzzle.Cells = make([][2]*Clue, len(puzzle.Solution))
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clueNumber := 1
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clueIndex := 0
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@@ -146,23 +155,27 @@ func ParsePuz(file []byte) (*Puzzle, error) {
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cellGetsNumber := false
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if startOfAcrossClue(puzzle.Solution, puzzle.Width, i) {
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cellGetsNumber = true
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puzzle.Clues = append(puzzle.Clues, Clue{
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clue := Clue{
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Cells: []int{i},
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Direction: DirectionAcross,
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Number: clueNumber,
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Clue: clues[clueIndex],
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})
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}
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puzzle.Clues = append(puzzle.Clues, &clue)
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puzzle.Cells[i][0] = &clue
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clueIndex++
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}
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if startOfDownClue(puzzle.Solution, puzzle.Width, i) {
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if startOfDownClue(puzzle.Solution, puzzle.Width, puzzle.Height, i) {
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cellGetsNumber = true
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puzzle.Clues = append(puzzle.Clues, Clue{
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clue := Clue{
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Cells: []int{i},
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Direction: DirectionDown,
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Number: clueNumber,
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Clue: clues[clueIndex],
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})
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}
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puzzle.Clues = append(puzzle.Clues, &clue)
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puzzle.Cells[i][1] = &clue
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clueIndex++
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}
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@@ -181,6 +194,12 @@ func ParsePuz(file []byte) (*Puzzle, error) {
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if currentCell != clue.Cells[0] {
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clue.Cells = append(clue.Cells, currentCell)
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switch clue.Direction {
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case DirectionAcross:
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puzzle.Cells[currentCell][0] = clue
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case DirectionDown:
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puzzle.Cells[currentCell][1] = clue
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}
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}
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if clue.Direction == DirectionAcross {
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